Monday 13 January 2014

HA2 Task 2 - Artistic Styles




PHOTO-REALISM 
Photo-realism in the games industry is getting the in game art style to look as realistic as possible. Many games companies have fought over better graphics for years and now they have gotten to a point where some top-of-the-range games can be classed as 'Photo-realistic'. Examples of this include Grand Theft Auto 5, Tomb Raider, the last of us and Crisis.


Crysis 3
http://images2.alphacoders.com/436/436821.jpg



 In this time period however, games do not look perfectly photo-realistic, but very close. It is only a matter of time before we achieve complete photo realistic games. For games, they use a technique known as rasterization to achieve realistic effects where '3 dimensional shapes are output for display on a flat-screen'. There was also a famous artist known as Chuck Close who aimed to achieve photo realism in his paintings, much like a lot of games today. He spent a lot of time making his paintings look like real people and its hard to tell whether its real or not with some and the games industry wanted to capture this as well in games and have come extremely close to achieving this goal.
GTA 5



The last of us
http://www.naughtydog.com/images_blog/2013_06_13_LaunchDayPost_960p.png


Tomb Raider 2013
http://www.google.co.uk/imgres?imgurl=&imgrefurl=http%3A%2F%2Fwww.onemetal.com%2F2013%2F04%2F24%2Ftomb-raider-retrospective-1996-2013%2F&h=0&w=0&tbnid=InbBy2MFCtyLZM&zoom=1&tbnh=183&tbnw=276&docid=JUF7wW1LjdC_GM&tbm=isch&ei=feeeU6ihFqi57Aa28IFg&ved=0CAgQsCUoAg







CEL SHADING
Cel Shading is an art style designed to make 3-D computer graphics to look as though they were flat. It is often used to 'Mimic the style of a comic book or cartoon'. This style starts with a 3D model and light values are calculated for each pixel on the model. Then they are quantized, which reduces the number of distant colours in an image to create a flat look. To stop colour blending and making objects clearer, a black outline is used a lot of the time to distinguish features and objects/characters. In the games industry, games such as Borderlands 2 use this method of cel shading, as you can clearly see that all characters and objects are outlined. This kind of art style is often seen in cartoons such as the Simpsons or Family Guy and even Disney have used it in many of their films and animations. It is not rare to see this art style. Due to cel shadings unrealistic and cartoony nature, it gives creators the ability to experiment and create creatures that do not exist in the real world; even unrealistic events such as portals opening to different worlds. Futurama has also used cel shading in both the TV show and the game.
The Utah Teapot rendered using cel-shading.


Image from Borderlands 2

Futurama
http://j.i.uol.com.br/galerias/playstation2/ps2futurama04.jpg


ABSTRACTION
This art style is mostly used in futuristic games, but can be found in any such as puzzles too. This art style involves using objects made completely from imagination and having nothing in common with actual objects in the real world. A great example of a game that uses an abstract art style is Geometry wars, as most of the objects and characters look nothing like anything else in the real world and look unusual.


 In geometry wars, basic shapes, such as the diamonds and circles seen bellow, in the whole game to create enemies and characters. Nothing in the game is human, or looks like anything that can be found on Earth. The abstract art style is not commonly used in large games and can mainly be found in arcade titles. This is because large companies want to focus more on stories, character development and graphics for example, so choose other styles such as photo-realistic. other good examples of abstract games are Guitar hero and audio surf.

Geometry wars
http://bonkage.com/cs/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/reviews/3051.GeometryWars2.jpg

Audio surf
http://newbreview.com/wp-content/uploads/2010/07/audiosurf1small1.jpg


EXAGGERATION
This art style can mainly be found in fighting games such as Monster hunter 3, Street Fighter or Super Smash Brothers. It can also be found in some RPG's such as final fantasy where character have unrealistically large swords for example. This at style is used to enlarge the combat in the fighting games and make it feel more unique, powerful and interesting. It is also used to make the game feel more epic and awesome. It makes the game more interesting, as previously mentioned, because it states to players the question 'Would you rather hit somebody with a sword or hit them with a sword, cause an explosion, rack up massive amounts of hits and then launch them skyward into space?'. 

Super Smash Bros
http://www.smashbros.com/en-uk/


The majority of people would rather do the second option as it sounds much more interesting. Similar games could also ask 'Would you rather drive a sports car down a road or drive a sports car fitted with jets that made it hover, machine guns and rocket launchers down a road then launch off upwards to a space ship?'

Monster hunter 3
http://assets.vg247.com/current//2013/02/monster_hunter_3_ultimate_5.jpg







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